World of Warcraft: Forever has produced its first level 60 characters less than three days after launch, despite systems intended to encourage a slower journey through its Classic+ world. The winning group, Team JokerD, is familiar to longtime players: it also claimed the first level 60 race when World of Warcraft: Classic launched in 2019. The team consisted mostly of Undead characters, alongside one Troll, and took advantage of an improved Undead racial ability, Cannibalize. By using it to recover health and mana between large groups of enemies, the players sustained an intensive leveling run that lasted more than two days.
The achievement is an early milestone, not a sign that most players are near the level cap; the vast majority are expected to need weeks to reach 60. There is also time to level before the first raids open on December 9, when top guilds will begin competing to defeat the new bosses first. Players less interested in raids have other endgame pursuits, including the Legacy system and additional forms of horizontal progression. Thus, the launch features both a rapid race to the cap and a broader set of activities designed to support different play styles.
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