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Valve Responds to Developers Fearing AI Slop and Clones

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At a Steam Indie Connect event in Busan, Valve’s Steam Business Team addressed indie developers’ worries about AI-generated clones, low-quality games and discoverability. Valve said AI is not fundamentally changing copying: developers have long imitated successful concepts, and new tools have made it faster. Its recommended defense is to build a recognizable identity and trust with players, then keep improving the game with features, personality and creative choices that are harder to reproduce than one mechanic. Valve does not intend to dictate whether developers use AI, and it said threats to clone a game for extortion are primarily a law-enforcement matter, though developers can report cases to Steam.

Valve also explained how Steam handles exposure. Next Fest gives games broadly random exposure for its first two days, then shifts to personalized recommendations; this gives participants a fair chance but can initially surface low-quality titles. Valve acknowledged the trade-off and said it is exploring improvements without restricting access. It clarified that wishlists do not determine Steam visibility: purchases and play do. Developers should use wishlist changes to assess marketing experiments, not chase a target number. The new Personal Calendar recommends upcoming games based on players’ tastes, with a focus on recent releases, but its exposure window is brief. Valve urged developers to treat launch as a starting point, prepare across platforms, and continue updating their games after release.

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