Puget Bench’s launcher and test scripts have been ARM-native since version 1.4.30, and version 1.4.50 has no known ARM-specific problems. Compatibility is less consistent in the applications being tested: Adobe and Blackmagic are still improving ARM feature parity, and missing features or bugs can prevent tests from running. Slower devices may also need more time than the default 300-second benchmark limit; Puget recommends raising it to 600 seconds or more when tests time out.
Photoshop is the most straightforward option: its native ARM release and beta both work on Snapdragon and NVIDIA RTX Spark. Lightroom Classic runs through emulation; it works on both, though Snapdragon users may need a longer timeout for the Extended preset. After Effects’ current release has a Windows bug that blocks the Extended preset, so its beta is recommended for full testing; the release also fails to detect RTX Spark. Premiere’s release cannot run the benchmark on ARM because it lacks RAW codec support. Its beta supports the tested codecs except Sony X-OCN, so only the Standard preset is available; RTX Spark detection also requires the beta. DaVinci Resolve generally works, but Snapdragon may require substantially longer timeouts, especially for Extended tests. Overall, Photoshop and Resolve are the most usable choices, while full After Effects and Premiere testing depends on beta software.
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