Jevman is a public, open-source benchmark that pits AI decision models against Pac-Man’s classic arcade ghosts to measure real-time decision quality. Six models each played 100 full games; results are shown on a leaderboard with high scores and mean scores reported with 95% margins of error. Users can watch recorded games, play against the models, and inspect per-game replays for verification. Any model reachable via an HTTP endpoint can join: the repo includes a 34-line example endpoint, and hosted, fine‑tuned or locally run models are all supported. The project is licensed AGPL-3.0 and CI replays submitted runs to validate reported scores before adding them to the public ranking.
The benchmark enforces strict, repeatable rules: every junction the game sends the current maze state and asks for a direction, and models return probabilities per direction; Pac-Man then selects an action. Responses longer than 2 seconds are replaced by a simple backup rule and counted as backup moves. Each game runs until three lives are lost or a 5‑minute cap (no run approached the limit; the longest was 2:24). Rankings use the mean score with ±2 standard errors to declare ties, and every game is recorded to allow exact replay and independent checking.
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