A compact, CC0-licensed collection of small, embeddable retro 2D/3D graphics experiments that you can copy and drop into a webpage. Each demo reproduces a classic realtime trick or effect - dated and credited where relevant - and runs in the browser using WebGL1 or a 2D canvas. The project is explicitly packaged for reuse: complete example HTML files are available per demo, a plain catalog and JSON/OpenAPI endpoints list the experiments, and everything is public domain (CC0 1.0), so developers can paste, modify, or ship the code without license friction.
The catalog enumerates thirty-one focused experiments spanning eras and techniques: plasma shader, hyperspace starfield, flat-shaded workstation torus, raymarched metaballs, a Whitted-style raytracer, the ASCII donut, wireframe globe, stable Navier-Stokes dye tank, particle flow fields, Verlet cloth, vector-crt terrains, a Wolfenstein DDA raycaster, Voxel Space heightmap renderer, Mode-7 floors, PS1 affine warps, classic polygon renderers, Utah teapot lighting, Rutt/Etra and slit-scan raster effects, and a few modern illustrations (spaghetti vortex, dual-tank comparisons, Burgers shock). Many demos are interactive (pointer drag, WASD, click to kick) and demonstrate specific algorithms and visual constraints, making the collection a practical, historically annotated toolkit for learning or decorating webpages.
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