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Screens Aren't Destroying Young Minds. I Should Know

humanprogress.org32 points47 comments
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Commenters debated whether screens and social media are uniquely harmful to young people or whether the issue is more complicated. Some defended the author’s personal story of heavy online gaming leading to friendships and useful skills, arguing that cooperative games and long-form online communities differ radically from passive content consumption. Others rejected anecdote as evidence, saying correlations don’t prove causation and pointing to broader mental-health trends, the reverse Flynn effect, and uneven evidence on overdiagnosis. Several brought up Jonathan Haidt’s arguments that harms concentrate in public-school settings and among girls and that loss of unsupervised, risky play predates phones; some suggested phones are simply crowding out other activities, producing both improvements (less crime, smoking, teen pregnancy) and new problems (social isolation).

Opinion split sharply over what “screen time” even means and who is responsible. Many commenters distinguished multiplayer gaming and self-directed online socializing from endless short-form feeds that incentivize engagement through slot-machine mechanics, amplify bullying and body-image harms, and create algorithmic echo chambers. A number argued social-media firms profit from keeping users hooked and likened their tactics to drug dealers, while others saw the “screen panic” as a scapegoat for family instability or declining norms. Several criticized the author’s reliance on credentials and libertarian-leaning affiliations, calling the piece under-evidenced and overly anecdotal.

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