Pell Puzzles is a free daily logic game built around a 6-by-6 grid marked with Xs, Os, and empty cells. The player must draw eight non-overlapping paths, one of each length from 1 to 8, so every cell belongs to a path. Paths connect an X to an O, move only horizontally or vertically, and cannot touch themselves along their sides or form a 2-by-2 block. The unusual length rule is central: once a length is used, it rules out other possible connections of that size. The game grew from a tile pattern whose strips of lengths 1 through 8 fill a 6-by-6 square, and its menu cleverly arranges its buttons as a completed puzzle.
The review finds the puzzles fair and satisfying, with deductions - not guesses - driving the solve. Empty corners and cells with few available exits provide early clues, while a used path length can later force a route elsewhere on the board. Clear instructions, responsive controls, no ads, and a phone layout that fits on one screen make it easy to start and play; dragging paths feels especially natural on mobile. The restrained black-and-white design keeps attention on the puzzle, but offers little celebratory feedback: the solved board vanishes behind a results card, and there is no sound or animation. Small text is hard to read, archive tables overflow on desktop and mobile, and sharing only copies text instead of opening the phone’s share menu.
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