A six-hour prompt asked Claude Opus 5.5 to build a Three.js visualization of the 55 imaginary cities in Italo Calvino’s Invisible Cities, without asking follow-up questions. Repeating the experiment in two configurations produced broadly similar results to data-visualization specialist Piotr Migdał’s version, which the author judges slightly better visually. The higher-effort run, using an additional coding tool, yielded a more impressive visualization but failed to support mouse input reliably. It cost about $265, versus $15 for the medium-effort run, and used roughly 17 times as many output tokens; summed API time across parallel agents was about 16.5 hours, though active elapsed time was under two hours. The author shares the interactive projects, code, and agent transcripts, and invites others to try the prompt.
The experiment also prompts a wider reflection on AI and professional identity. The author argues that programmers’ anger, alienation, and sense of lost independence resemble the distress experienced by skilled workers during the Industrial Revolution, whose accounts and petitions described machines undermining their craft. This makes today’s anxiety neither unique nor limited to programmers: scientists and other white-collar workers may face similar disruption as AI agents take on more work. The author expects occupations to change rather than simply disappear, and draws encouragement from Go, where human play improved after AlphaGo’s arrival. AI may unsettle people’s sense of purpose, but its influence can also push human skill and performance in new directions.
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