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I vibecoded a 2d pixel game in 6h yesterday

sabih.dev21 points13 comments
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The discussion centers on a medieval-fantasy pixel game its creator says they built in six hours with AI coding tools. One player argues that the time spent matters less than whether the game is enjoyable, and points to practical issues: advancing dialogue requires a mouse click, despite a preference for keyboard-only controls, and arrows pass through the cave ceiling. The creator says they changed the dialogue interaction so any key advances it and fixed the ceiling collision, inviting the player to finish the game and share their impressions. Another commenter calls the game neat and asks for a write-up of the process.

The creator describes using Claude Code with Opus 5.5, plain JavaScript and HTML, and a Wayfinder skill for the first stage. They dictated stage descriptions with speech-to-text, had the model generate scenes and gameplay, then requested targeted revisions; later stages were mostly generated in one pass. Music and sound effects came from online sources. The creator was especially impressed by the model’s visual judgment, saying it supplied convincing details for locations such as a church and castle with little prompting. The opinions differ in emphasis: the creator highlights the speed and quality of AI-assisted production, while the player’s response treats those achievements as secondary to controls, mechanics, and fun.

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