Commenters focused first on the website’s technical execution and user experience. petronic and several others reported hard crashes and freezes - petronic said it choked macOS WindowServer and triggered a watchdog reboot, dekhn and embedding-shape said it froze high-end workstations during GPU upload, Angostura and RobotToaster posted platform-specific errors, and ChrisMarshallNY and Jtarii said their machines couldn’t render it or it ran terribly. A few noted it ran smoothly after workarounds - dekhn claimed 60 FPS after the hang and RobotToaster later said Firefox on Windows worked - while notfried praised the AI accomplishment but dismissed the visuals as “1990s” game quality and criticized the landing page for overselling. Others reacted more playfully or nostalgically: hoelle enjoyed NPC chatter, xg15 and Sharlin commented on the odd uphill/downhill sensation, and maxlin felt inspired to build a game version.
Opinion also diverged on realism, presentation, and fixes. AmazingEveryDay asked if clouds were AI, T-A referenced 1970s O’Neill renderings to argue clouds are plausible inside a large rotating habitat, and ben_w and nickff debated whether clouds or condensation form in large indoor structures like NASA’s VAB. Practical suggestions came from OutOfHere (post walkthrough videos) and Avamander (spend tokens on optimization). Overall the conversation split between excitement about the concept and frustration with performance, polish, and marketing.
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