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Halfspace experimental IDE for solid modeling with distance fields

mattkeeter.com145 points9 comments
Screenshot of Halfspace experimental IDE for solid modeling with distance fields

Halfspace is an experimental IDE for building solid models using signed distance fields, built around the Fidget geometry kernel. It provides a GUI for incremental, scriptable modeling with a small standard library of primitives and transformations, real-time rasterization, and export to images or triangle meshes. The project emphasizes distance-field values (not just inside/outside topology), showing how discontinuities or non-uniform gradients in a field produce incorrect normals, shading artifacts, and poor mesh quality; fixing gradients and smoothing fields yields better normals, shading, and meshes. The interface supports splitting complex designs into parameterized pieces and is intended for physical fabrication use cases where a definitive inside/outside matters (CAD/CAM, 3D printing).

The implementation targets both native and web, written in Rust and using egui, wgpu, wasm-bindgen, Rayon, Rhai scripting, and a custom worker pool. A major outcome is fidget-wgpu: moving rasterization and post-processing fully onto the GPU eliminated WebAssembly CPU bottlenecks and unified rendering logic in Fidget, achieving native-like performance on the web. Halfspace is explicitly experimental and iterating rapidly, meant to drive improvements in Fidget; it’s open-source under MPLv2, available to try but not recommended for critical production use.

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