Commenters discussed a Tim Schafer-era Grim Fandango puzzle design document, mixing nostalgia for the game's art, music and writing with practical notes about its puzzles and remaster. Several praised Schafer's voice and the document's personality: leokennis called small jokes "delightful," PetitPrince and polytely praised Schafer and Double Fine's storytelling and documentary work (polytely recommended a Psychonauts 2 doc series). Players like fredrikholm and jug shared fond memories of the game's atmosphere and ending music, while sersi and others recommended the remastered release for improved controls. Some noted technical issues: dariosalvi78 mentioned crashes, and jimbob45 warned of anti-logic puzzles that frustrate some players.
Opinion split over whether the PDF is a lightweight, charming design artifact or a flimsy foundation: vbernat, wodenokoto and TZubiri labeled it a puzzle or game-design document (PDD/GDD) and enjoyed the behind-the-scenes peek, while snickerer and others questioned its depth versus being a walkthrough. Critics focused on specific puzzle design - several called parts maddening or requiring a guide - whereas many still regarded the overall experience as brilliant and unique, and gyomu and others recommended related talks and videos for further context.
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