This describes the process of reviving old Macromedia Director-based Windows games that refuse to run on modern hardware because of CD copy-protection. The author retrieved CloneCD images (.ccd/.cue/.img), used ccd2iso and various archive tools to extract the real files amid deliberately malformed directory entries, and ran the installer under Wine. When the game complained about a missing CD, investigation revealed the check lived inside an embedded Director movie (.dxr) appended to the executable. Using ImHex and ProjectorRays (and contributing an offset option to its CLI), the embedded RIFX/XFIR Director chunk was extracted and decompiled into readable Lingo source and assembly (.ls/.lasm).
The decompiled script exposed an INI parser and a checkpccdrompath function that iterates drive letters for a p3media folder, showing an alert and quitting if none is found. The practical fix was to patch the decompiled script’s control flow - modifying the conditional jump (jmpifz) to bypass the quit branch - so the program uses the hard-disk “Full Install” files instead of requiring the CD. The write-up highlights concrete tools, file formats, function names (Pettson3.ini, p3media), and a repeatable workflow (disassemble, inspect Lingo, patch), plus subsequent steps like DLL patching and an auto-patcher to make these childhood games run again.
Summary generated by AI from the linked article. hn.today is not affiliated with Hacker News or Y Combinator.