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Being a kid making games in the early 2000s

jaytholen.net128 points48 comments
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Commenters recall making games as children with accessible but limited tools. ZZT users remember building games for themselves, later discovering its community, and wrestling with quirks such as a limit of eight flags that silently wrapped around. One commenter found ZZT’s lack of variables and loops frustrating, while another saw its small instruction set as useful for teaching children. Others fondly remember Klik’n Play’s spreadsheet-like programming, typing BASIC programs from library books into QBASIC, and experimenting with OHRRPGCE’s retro graphics and combat options. Several say those early, self-directed projects were more enjoyable than making games as adults; one recommends Hypnospace Outlaw for a similar dose of internet-era nostalgia.

The site’s deliberately dated appearance divides readers. Some say frames and patterned backgrounds are hard to read, especially on phones, and argue the design should prioritize contemporary readability. Others insist its old-web look perfectly suits the story and contributes to its nostalgic effect, rejecting the assumption that today’s readers all want a cleaner design. The disagreement is less about whether the style is dated than whether that datedness is a flaw or an essential part of the experience.

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